Home Entertainment Revolutionizing the Action RPG Genre: No Rest for the Wicked

Revolutionizing the Action RPG Genre: No Rest for the Wicked

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Moon Studios’ upcoming action RPG, No Rest for the Wicked, aims to revolutionize the genre with its unique camera angle, innovative loot system, and consumer-friendly approach. Discover how this game is shaping up to be a refreshing addition to the action RPG genre.

Revolutionizing the Action RPG Genre: No Rest for the Wicked

Moon Studios, the renowned developer behind the critically acclaimed Ori and the Blind Forest series, is venturing into new territory with their upcoming action RPG, No Rest for the Wicked. In a recent interview with Edge Magazine, Moon Studios CEO Thomas Mahler discussed the studio’s goal of revolutionizing the genre by combining elements in a unique way.

Revolutionizing the Action RPG Genre: No Rest for the Wicked - 1705764820

( Credit to: Gamesradar )

One noticeable departure from traditional action RPGs is the implementation of a top-down camera angle in No Rest for the Wicked. This change fundamentally alters the gameplay experience, allowing players to have more control over their surroundings. Mahler explains that this frees up the right thumb, which is typically used for camera rotation in games like Dark Souls. With a fixed camera algorithm, the action can be perfectly framed, enabling players to perform dynamic moves such as dashing backwards or forwards. This gives players a sense of power and style that is typically reserved for boss characters in games like Dark Souls.

Another aspect that sets No Rest for the Wicked apart is its approach to loot. In games like Dark Souls, chests always contain the same item for every player. However, Mahler wants to provide a unique experience for each player by introducing randomness into the loot system. Even if players find the same item, such as the Blood-rusted Sword, it may have different attributes, such as a fire gem or increased attack speed. This adds depth and variety to gameplay, allowing players to customize their character based on their loot discoveries.

Additionally, Moon Studios aims to differentiate itself from other games in the genre by adopting a fair and consumer-friendly business model. Unlike some games that rely on microtransactions and battle passes, No Rest for the Wicked will not include these elements. The game will also be moderately priced on Steam, with Mahler expressing his desire to avoid creating an illusion for shareholders with an inflated price tag.

The anticipation for No Rest for the Wicked is growing, and even industry veterans are taking notice. Former Blizzard president has praised the game, stating that it is “exactly where the ARPG genre needs to go to stay relevant.” With its innovative camera angle, unique loot system, and consumer-friendly approach, No Rest for the Wicked is shaping up to be a refreshing addition to the action RPG genre.

As the game continues its production in early access, fans eagerly await the opportunity to dive into this new world created by Moon Studios. With their track record of delivering exceptional gaming experiences, it’s no wonder that No Rest for the Wicked has garnered attention and high expectations. Stay tuned for more updates and prepare to embark on a thrilling adventure like no other.

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